athenaman
2022

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Whilst working on a project in Athens for Intel I had the opportunity to explore the ancient city - taking digital capsules of what I saw in the form of LiDar 3D scans. I was really fascinated by the idea of preserving real life objects as digital artefacts. Elevating this idea, I compiled my scans into a personality that represents Athens.

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This is the genesis of what came to be Athenaman, constructed by editing together 3D scans of the statues in the Acropolis museum and surrounding area. I wanted to echo a home-made DIY toy, stripping apart an old figurine’s robotic armature, zip-tying and soldering electrical elements, using blue tac and duct tape.

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Athenaman is presented physically to echo how it was compiled digitally, through curating and combining found artefacts. I imagine the electrical unit to contain preconfigured poses that the figurine could assume; such as Myron’s The Diskobolos or Michelangelo’s David - paying homage to the very historical artefacts it derives from.

Athenaman dreams to be a layered representation and comment on the intersection of art and technology - conceptually a product of its heritage while technically a product of its environment.

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Some of the 3D scans from Athens.
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