mama sculpt + gaze tracking via OSC
Sculpt of Mama - Margaret Qualley’s character from Death Stranding. What started as a likeness exercise turned into a study of anatomy, complexion and composition. From sculpt to retopology, texturing and rigging. It’s been a labour of detail - facial vellus hairs, sclera contours, skin pores, physics-driven hair groom system and simulation.
Using Unreal’s latest tools I set up a gaze-tracking system for the character’s eyes to follow the XY position of an OSC input - making for a digital sculpture performing as a responsive portrait of Mama. I had intentions of adding a lighting system and facial expression configurator but I’m trying to get better at finishing and publishing projects quicker so that I can experiment with more ideas.
Thanks to Kojima’s gameworld for the character of Mama.ㅤ







